Ligue 1 · 2025/26 · MF

Pierrick Capelle

Goals
0
Assists
1
xG
0.7
xA
0.6
npxG
0.7
Shots
10
Minutes
643
Games
16

Per 90: 0.10 npxG · 0.08 xA · 1.4 shots · 0.8 key passes

Percentile profile vs MFs in Ligue 1
Pierrick Capelle percentile profileShot threat 43, Shot volume 56, Chance quality 37, Box presence 17, Chance creation 33, Key passes 33, Involvement 35, Chances against 6, Clean sheets 9, Discipline 28. Percentiles against players in the same position.43Shot threat56Shot volume37Chance quality17Box presence33Chance creation33Key passes35Involvement6Chances against9Clean sheets28Discipline
ScoringCreatingDefending
Pierrick Capelle percentile profile
MetricPercentileValue
Scoring: Shot threat430.1
Scoring: Shot volume561.4
Scoring: Chance quality370.07
Scoring: Box presence170.14
Creating: Chance creation330.08
Creating: Key passes330.84
Creating: Involvement350.38
Defending: Chances against61.94
Defending: Clean sheets90.14
Defending: Discipline280.28
Each wedge is Pierrick Capelle's percentile among MFs in Ligue 1 with 450+ minutes; the dashed rings are the 25th, 50th and 75th. 10 axes · n = 643
Match log · 16 appearances
DateOpponentResMinGAxGxAShots
2026-05-17@ BRED 1-180000.040.052
2026-05-10STRD 1-190010.060.341
2026-05-03@ AUXL 1-364000.320.001
2026-04-25PSGL 0-376000.000.000
2026-04-18LED 1-176000.130.043
2026-04-11@ RENL 1-226000.000.000
2026-04-05LYOD 0-01000.000.000
2026-03-20@ LENL 1-57000.000.000
2026-03-14NICL 0-268000.110.072
2026-03-07@ NAOW 1-076000.060.001
2026-02-28@ MONL 0-217000.000.000
2026-02-08TOUW 1-01000.000.000
2026-01-17MARL 2-510000.000.000
2025-12-07@ NICW 1-05000.000.000
2025-09-19@ LYOL 0-16000.000.030
2025-08-22@ PSGL 0-140000.000.080

The wheel above includes box presence, which the shot map underneath it makes measurable. What the Premier League profile still carries and this one does not is the defensive side — chances faced while on the pitch, clean-sheet rate, discipline — all of which need per-match player data no source gives us outside the Premier League. That same gap is why there is no match log and no next-fixture projection here.